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- It Came From the Desert II
-
-
- Welcome back to Lizard Breath. It's been real quiet these past five years,
- but rumors have been circulating recently that "you-know-who" is back.
-
- First, a bit of explanation about the copy routine necessary to create a
- set of DESERT II disks. Originally we had planned to make DESERT II a data
- disk for DESERT I. As DESERT II developed, however, we decided to make
- some improvements in the Desert's gameplay environment. We had already
- published the purchase price for DESERT II, so the Disk Copy route was the
- only way we could get the game to you. If you haven't copied disks before
- on the Amiga, make sure you read all the instructions. If you make a
- mistake, don't worry just reboot and start again.
-
- OVERVIEW
-
-
- Following in the tradition of great sequels, IT CAME FROM THE DESERT II
- takes place in the same little town of Lizard Breath, California,
- four-and-a-half years after the defeat of the giant mutant ants. Many of
- the residents are the same, but there are some new faces you'll encounter
- at some point along the way...
-
- The hero of DESERT II is Brick Nash, a tough, cynical ex-fighter pilot,
- returned from distinguished service in the Korean War to an America with no
- time for heroes. Now a truck driver, Brick gets a call from his kid
- brother Andy, a new recruit in the Army. Andy is desperate; the next
- morning, he and his fellow dogaces will be deployed 1000 yards from an
- above-ground atomic bomb test. Andy tells of a hastily scrawled note
- smuggled out of solitary confinement: "I am a scientist ... stop the test!
- Lethal range ... 14-16 miles ... thousands will die ... Lizard Breath will
- be annihilated! Go there ... warn Dr. Wells ... he alone can stop this
- disaster!" Brick springs into action, hijacking a truck carrying the
- plutonium bomb trigger. He is roaring towards Lizard Breath, unmindful
- that the once-dormant ant nest has come alive once more, hungry for the
- precious, life-giving plutonium. Brick realizes too late what he has
- become: A glorified pizza delivery boy for some very tough customers. As
- they cruch the truck with their metal-munching
- mandibles, Brick is knocked unconscious. His nightmare is just beginning
- ...
-
- The story begins on January 1, 1956. As Brick Nash, you must save the
- hapless townfolk from being changed into mutant slaves -- a fate worse than
- death. You must find and destroy the queen ant, breaking her hold over the
- unsuspecting humans of Lizard Breath. You have only ten days to save the
- townspeople and destroy the queen ant. If you fail, both you and the town
- are lost. You need to find the evidence to convince the Mayor that the
- town is doomed -- unless the ants and their queen are destroyed.
-
- GAME PLAY
-
-
- There has been some constructin in Lizard Breath, particularly at the
- Hospital, although Godfrey's is still unfinished. The skills you developed
- in DESERT I will be necessary for winning DESERT II; just let your reflexes
- take over when you encounter a surprising situation. During the course of
- the game, you will need to open a safe with a combination lock. It
- operates exactly like a real one. Turn the dial clockwise twice to clear
- the tumblers (you can use the fire button to speed up dial movement), stop
- at the first number and press the fire button; turn the dial
- counter-clockwise once past the second number, stop on the number and press
- the fire button; turn clockwise to the third number, stop and press the
- fire button; and finally, pull back on the joystick to open the safe.
-
- INSTALLING IT CAME FROM THE DESERT II
- INSTRUCTION FOR THE IT CAME FROM THE DESERT II-MASTER DISK
-
- The installation procedure requires at least one megabyte of RAM and about
- 30 minutes; two drives will speed things up a little. The MASTER DISK
- contains all the changes required and does the actual installation. All
- you need are your original DESERT I disks(write protect them BEFORE
- starting), and three blank disks(new ones are recommended). Label your
- blank disks DESERT II REEL 1, DESERT II REEL 2, DESERT II REEL 3; then,
- boot the MASTER DISK. The installation program will do the disk copying,
- transfer the new files, and prompt you for all disk swaps. Watch your
- drive indicator light and do not remove a disk while the light is on.
- Please follow the instructions on your screen carefully, because any errors
- can result in invalid game disks and may require executing the install
- program again. Above all else, DO NOT write protect your DESERT II disks
- until prompted to do so by the installation routine.
-
- If you're installing DESERT II on a hard drive, reboot your computer, then
- put DESERT II REEL I in DF0: and double-click on the HDInstall2 icon, then
- follow the directions on your screen...
-
-